Hunters to Hunted: Fundraiser is not so Fun

Fundraiser is not so Fun


The team under fire, they workout where the shots are coming from and confront the Dark Assassin.


When No Know gets into a grapple with him, the Dark Assassin vanishes into the shadow.


The team head out to a known place of one of their "Contacts" - Bruno

Bruno rubbed his jaw where you hit him. “I'm telling ya, ain't nothing going on right now, the streets are quiet!”


The team knew this but figured the mob thug needed to know you were around, otherwise he might forget all about you and your mission to clean up the city. As you walk away the team hear him mumble something under his breath, but that's not unusual. This sort of thug always has a threat to make, but never has the guts to carry it out

Out of the corner of Blowouts eye he catches movement on the rooftop behind them, that sixth sense going off like a siren that warns you of danger.

Shots ring out and the team have to make evasive actions to avoid death.

Suddenly Bondido is attacked from behind and goes down, a new Green assassin has appear behind the team.

The Green Assassin manages to make their escape, while No Know pulls the Dark Assassin off the roof.

Blowout strips and disintegrates the Dark Assassins gear and clothes, but in a moment where the team were discussing what to do next, the Dark Assassin escapes again slinking into the shadows saying  “Others will compete the contract on your life, so your days are few, super hero.”.

If would appear that a hit has been put out on your life.

After the team deal with the assassins they head back to talk to Bruno. Seems his threat of getting back at you was less a boast and more the truth. Best to see if he knows more. After beating the thing up a few times he spills the beans. It seems that the Mob bosses are tired of your activities and want you and your like out of the way. To make this happen they have hired a cabal of assassins to kill off all the super heroes in the city.

Bondedio then kills Bruno.

The team then head over to Max's who has always been helpful to a degree

Max cringes behind his counter top, sure you mean to hit him. The stories Bruno has told of your questioning technique are quite brutal and Max is sacred.

“Look, just don't hit me O.K!” Max pleads. “I'll tell ya whatever you want to know, just don't hit me.”

You have but one question to ask, who hired the assassins?

“The bosses did, all of them chipped in I hear, they wanted you super types out of the way once and for good,” He tells you.

Are there more assassins? You ask.

“Don't know, but if there are you best be ready, the bosses hired some of the best in the world,” Max says.

It is clear that Max knows little more so you will just have to ask your questions of a bigger fish in the Mob pond.

Max proves the current lay of the land in regards to the bosses.
  • Joey - Invictus
  • Yakuza - Brothers
  • Dravin - Sub Terra
  • Dupree - Brothers
  • Crime Master - Unknown

As the team step out of the pawnshop bullets fly around them, hitting the wall and door. Be it luck or fate you are unharmed as the huge armored villain across the street reload the machinegun built into his arm.

The team quickly despatch him then head over to Invictus

Joey is less scared of you then the lesser mobsters in his crew. “Look I don't have anything to tell you, the bosses hired some hard hitter to take out your super duds. I got nothing to do with it, beyond my pay grade and all,” The thug tells you, “Now you can beat me up all ya want it won't change nothing, you super types is all dead, your bodies just don't know it yet,” He smiles with a nasty look.

We will see about that Bondedo tells him and knocks him out while No Know sets the place ablaze.


Just then you get a distress call from one of your allies - Lynx is in trouble in the Old warehouse near the Docks.

Arriving at the old warehouse on the Docks it sure looks like an ambush.

Well if it's an ambush, then time to ambush the assassin.

Renegardo flys up and scouts from above, and spots Lynx KO on the floor.

Inside you find the place empty of course, put as you step inside several men in red uniforms step out of the shadow, high tech guns aimed at you and the other super heroes.

The fight's on!

Blowout, blows the doors in


Bondedio claws and tears at them, while No Know tries to pull Lynx to safety (but gets shot in the process)

Renegardo swoops in to assist

Weapons are disintegrated, these terrorists seem to have powers that they can do multiple actions at once.

This is a deadly bloody battle, that the team barely manages to survive through.

The team finally head back at the crack of dawn for some well earned rest.

Blowout is woke by the trill of his phone, it seems Captain Franks has given Sergeant Kerns the number, who states with some distain. ”When are you going to deal with this Crime Master guy? He has been supplying the other super thugs with high tech gear that's making my life difficult.”

Blowout tells him that they have heard the name but have gained little evidence as to who he is or about his operation.

“Well, maybe you should make it a priority,” Kerns says as he hangs up.
Maybe you will.

But first sleep


The team Investigate the gear that was found on the assassins deconstructing the gear to find clues.

Taking the gear apart and start trying to figure out who made it or some clues as to who or where the Crime Master is.

Eventually finding a manufacturer's tag on one of the components. Tracing the part you find that one of these parts was sold a few weeks back to one Dr. Eegheart. The good Doctor has a lab at the University, so the team bead on over to asks some question.


Dr. Eegheart's office and lab is a clutter of odds and end, half build devices and what nots. When the team ask him your question he clams up, but it is clear he knows more then he is saying. You can of course try to convince the man that working for the Crime Master is a bad career choice and ask him the questions once more.

With progressive intimidations he tells the team that he does not know who the Crime Master is, he just makes things for a man named Jones. Jones, he thinks, is an agent for this Crime Master.

The team warn him of his ways and turn him lose.

The team find out that this Jones is a Lawer and has his own offices in Central City.

The team sneak into the building and confront Jones in his boardroom. Informing him you know of his connection with the Crime Master, he smiles. “Good, no more being small,” He says. Jones then starts to rip out of his clothing, growing huge, green and mean.


His Mutant thugs, then appear behind the team surprising them.

The team have seen this before when they battled the purple mutants created by the bad drugs cooked up by Doctor Mutation.

“I am the only one I know of that could handle the mutant drugs crafted by that madman Doctor Mutation.
His drugs allowed me to become my true self,” Growls the green monster in front of you.
“My boss Crime Master said you would be stopping by and I was to give you this message.” Jones says as he stands to his full height, “Crime always pays,” He bellows and then attacks.

When the team finally defet Jones and the Thugs, they search his office and find references to an old mill over in the industrial district of the city.

Could this be where the Crime master is?

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