Hitman - Shop

Fibrewire

Use places the Attacker in Grapple. If the Grapple is won, the Target falls Unconscious.
  • Encumbrance 1
  • Damage Threshold N/A
  • Kill Threshold 5 (Ignores Armour)
  • Damage Pain (All or None)
  • Maximum Range Held, in Grapple
  • No. of Hands needed 2
  • Detectability Non-Metallic, Concealable
  • Price 10

Cudgel or Baton

  • Encumbrance 2
  • Damage Threshold 5
  • Kill Threshold 6
  • Damage Pain
  • Maximum Range Held
  • No. of Hands needed 1
  • Detectability Non-Metallic
  • Price 20

Syringe

Can use poison (Health Damage) or tranquiliser (Tranquilised Status).
Use places the Attacker in Grapple.

  • Encumbrance 1
  • Damage Threshold N/A
  • Kill Threshold 3 (Ignores Armour)
  • Damage Health/Status
  • Maximum Range Held 
  • No. of Hands needed 1
  • Detectability Non-Metallic, Concealable
  • Price 50

Plastic Combat Knife

  • Encumbrance 1
  • Damage Threshold 4
  • Kill Threshold 6
  • Damage Health
  • Maximum Range Held or Short (Thrown)
  • No. of Hands needed 1
  • Detectability Non-Metallic, Concealable
  • Price 50

Longbow or Crossbow

Attacks with this weapon are silent.
  • Encumbrance 2
  • Damage Threshold 5
  • Kill Threshold 6
  • Damage Health
  • Ammunition Unlimited
  • Maximum Range Medium
  • No. of Hands needed 2
  • Detectability Non-Metallic
  • Price 100

9mm Pistol

  • Encumbrance 1
  • Damage Threshold 4
  • Kill Threshold 5
  • Damage Health
  • Ammunition Unlimited
  • Maximum Range Medium
  • No. of Hands needed 1
  • Detectability Metallic, Small
  • Price 100

Uzi (3 shots per turn)

  • Encumbrance 1
  • Damage Threshold 4
  • Kill Threshold 5
  • Damage Health
  • Ammunition Unlimited
  • Maximum Range Short
  • No. of Hands needed 1
  • Detectability Metallic, Small
  • Price 200

MP5 (3 shots per turn)

  • Encumbrance 2
  • Damage Threshold 3
  • Kill Threshold 4
  • Damage Health
  • Ammunition Unlimited
  • Maximum Range Short
  • No. of Hands needed 2
  • Detectability Metallic
  • Price 300

Assault Rifle (5 shots per turn)

While the Rapid Fire mode has relatively short range, the Single Shot mode can fire accurately at up to 200 metres.
  • Encumbrance 2
  • Damage Threshold 1
  • Kill Threshold 3
  • Damage Health
  • Ammunition Unlimited
  • Maximum Range Short (Rapid Fire) Medium (Single)
  • No. of Hands needed 2
  • Detectability Metallic, Large
  • Price 500

Combat Shotgun

Doubles Damage if within 3 metres of the Target.
  • Encumbrance 2
  • Damage Threshold 1
  • Kill Threshold 2
  • Damage Health
  • Ammunition Unlimited
  • Maximum Range Short
  • No. of Hands needed 2
  • Detectability Metallic, Large
  • Price 500

Sniper Rifle

  • Encumbrance 3
  • Damage Threshold 0
  • Kill Threshold 1
  • Damage Health
  • Ammunition Unlimited
  • Maximum Range Long
  • No. of Hands needed 2
  • Detectability Metallic, Large
  • Price 500

Flamethrower

Weapon cannot have a Silencer attached.
  • Encumbrance 5
  • Damage Threshold 3
  • Kill Threshold 3
  • Damage Health (Successful
  • Damage gives On Fire Status)
  • Ammunition Unlimited
  • Maximum Range Short
  • No. of Hands needed 2
  • Detectability Large, Metallic, Volatile
  • Price 600

Smoke Grenade

Weapon cannot have a Silencer attached.
  • Encumbrance 1
  • Damage Threshold N/A
  • Kill Threshold N/A
  • Damage Blindness Status
  • Maximum Range Thrown
  • AoE 5
  • Detectability Small, Metallic
  • Price 20 per unit

Explosive Charges

Weapon cannot have a Silencer attached.
N.B. These are better at collapsing walls than killing people!
  • Encumbrance 1
  • Damage Threshold N/A
  • Kill Threshold 6
  • Damage Health
  • Maximum Range Held
  • AoE 1
  • Detectability Small, Volatile
  • Price 20 per unit

Grenade

Weapon cannot have a Silencer attached.
  • Encumbrance 1
  • Damage Threshold 1
  • Kill Threshold 3
  • Damage Health
  • Maximum Range Thrown
  • AoE 3
  • Detectability Small, Metallic, Volatile
  • Price 15 per unit

Gas Grenade

Weapon cannot have a Silencer attached.
  • Encumbrance 1
  • Damage Threshold N/A
  • Kill Threshold N/A
  • Damage Poisoned Status
  • Maximum Range Thrown
  • AoE 5
  • Detectability Small, Metallic
  • Price 30 per unit

Rocket Launcher

Weapon cannot have a Silencer attached.
N.B. Only 1 Ammo!
  • Encumbrance 5
  • Damage Threshold -5
  • Kill Threshold -5
  • Damage Health
  • Maximum Range Long
  • AoE 5
  • Detectability Large, Metallic
  • Price 800

Anti-Materiel Rifle

Weapon cannot have a Silencer attached.
Limited Ammunition (More can be purchased, see Equipment).
  • Encumbrance 4
  • Damage Threshold -5
  • Kill Threshold -5
  • Damage Health
  • Ammunition Quantity 5
  • Maximum Range Very long
  • No. of Hands needed 2
  • Detectability Metallic, Very Large
  • Price 2000

Armour

Armour protects the wearer from damage by increasing their Damage and Kill Thresholds.

Light Armour

Detectable only on a search, and not a security flag!
  • Encumbrance 2
  • Damage Threshold +0
  • Kill Threshold +2
  • Damage Health
  • Detectability Concealable
  • Price 100

Body Armour

Visible to anyone when worn, and not usually worn by anyone except security personnel.
  • Encumbrance 4
  • Damage Threshold +2
  • Kill Threshold +3
  • Damage Health
  • Detectability Not Concealable
  • Price 300

Misc

Name Description Price
Anti-Materiel Ammo Additional ammunition for the Anti-Materiel Rifle
10
Binoculars Allows visibility of distant objects (GM’s Discretion)
20
Disguise Allows the character to change their appearance
100
Forgery Kit +2 Larceny for forgery
500
Gas Mask Ignore gas and smoke
50
Hacking Equipment +2 Computer for hacking
500
Kinetic Booster Injection An injection that boosts your Kinetic Points for use. Gives +2 Kinetic Points but, when taken, reduces Health by 2 until the end of the mission.
200
Lighter Sets fire to things!
5
Lockpicks Electronic and Mechanical lock picks
50
Medical Kit +2 Medicine to heal injuries, contains Painkillers
50
Night Vision Goggles Allows unrestricted vision at night, ignoring Darkness Status
30
Painkillers Ignore full Pain Damage, retaining consciousness for 5 Combat Turns
50
Precision Tools +2 Engineering for electronics
500
Remote Detonator Allows remote detonation of most explosives
100
Secure Radio Allows encrypted, undetectable communication
50 per nit
Silencer Weapon-specific, attacks with this weapon are silent
100

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