Crystalline Ward
This ward houses only the most prominent members of Jade society and is quite extravagant. Every building is made of crystal and the streets are laid with solid gold.
Only the most ancient and most prominent fey folk are found within this ward of the city, all are extremely wealthy and hold some amount of sway in the Summer Court. As the band explore the area, passersby make no effort to hide their stares and whispers.
Key areas:
- Primrose’s Apartment
- The Golden Council
- The Gilded Path, which leads to:
- The Jade Palace
Look i am aware of your bands quest to retrieve the Bards’ Tale and well we can together steal the fifth chapter from Gaila if you help her gather the other spoils that are found within the palace.See win win
Jade Palace
J5. Lowly Dungeon
J4. Barracks
J2. The Jade Court
J1. Entry Hall
Gaila’s Curio Cabinet.
- Abjuration
- a 5th-level glyph of warding
- a 5th-level arcane lock.
- Divination
- an enchantment that alerts Gaila when the cabinet is tampered with and allows her to watch the tamperer from afar.
- 4,000gp of art pieces
- A feather
- Some Scrolls
- A heart shaped necklace
- A Belt
- A Wand
- A Big Book
- A Rod
- and a Haversack (which Vanessa wears and does not stuff into the bag)
J6. Torture Chamber
Approaching the Town of Albyn
Town Gates
Residents of Albyn
Areas of Albyn
- King’s Square
- King’s Square was named in honor of King Richmond, and is adorned with a 15 foot-tall bronze statue of the king posed in his human guise. The statue stands on a 15-foot square made of solid marble and brandishes an ornate longsword and shield
- Albyn General
- Albyn’s general store is managed by Nicanor a male satyr and sells items in the “Adventuring Gear” section in chapter 5 of the Player’s Handbook worth 50 gp or less
- Cael & Cor
- Caelynn Amakiir a female wood elf, a commoner serves as Albyn’s smith, and works alongside the town’s only tinker Coriander a female pixie. In addition to the standard weapons from the Player’s Handbook, the shop stocks a few pistols and muskets (see Chapter 9 in the Dungeon Master’s Guide) as well as bullets and paper cartridges filled with black powder.
- Red Oak Tavern
- The place the band are told they can get a room for the night
- Sycamore Street
- the route to Hammond’s house goes through Sycamore Street.
- Hammond’s House
- Alec Hammond’s house sits on the northern side of Albyn.
Red Oak Tavern
The Red Oak
- A recent murder on Sycamore Street.
- General Warner and his merry band of rebels recently raided a storehouse run by Madeline’s guards. The rebels made off with an entire complement of cannons and Madeline has upped the bounty on Warner’s head to 6,000 gp.
- A local couple, Vitya and Velia, were to be married this week. It seems the groom got spooked and broke off the engagement really suddenly. His groomsmen won’t talk about what happened.
- At the Lake Tomunga Theatre, the acting troupe has stopped producing the comedies they were so well-known for. Now everything on that stage is just more propaganda for Queen Madeline.
- A magical cat wanders through the Nevernever wood, telling stories she never seems able to finish.
- A group of goblinoids were spotted in the wood, led by a very long-winded commander.
- Rumor has it a group of fomorians were looking for help to defeat a bunch of redcaps. Why giants would need help fighting those things, I’ll never know.
- The village of Arathill has lost its archfey guardian. Now the forest around it is dying as the village falls to the power of winter.
- It’s a seriously marked change in the theatre from the smutty plays to the propaganda pieces Quintiles puts on, it’s only a matter of time before his debts catch up to him. I wonder who will run it next?
- It’s a shame Julian Cantari left the stage and sold the Tomunga Theatre to the satyr Quintiles. No one seems to know what happened to him after that. It’s almost like he vanished into thin air.
- A bunch of folks from a nearby Summer Court city have come to Albyn to nap, they say that they can’t afford to sleep in their own homes.
“Welcome, travelers. How was the road from Richester?”
- From dawn till dusk, a traveller headed to Albyn can find it by following an ancient and broken road to the south. Once twilight hits, the village shifts, and anyone seeking the town must head into the woods beyond Richester’s eastern gate.
- Albyn is a former trading post that grew into a moderately-sized town. When much of the kingdom was pulled into the Feywild, Albyn’s residents found their rolling countryside replaced with dense forest.
- The change left them out of sight and largely out-of-mind from the capital. To the nearby farmers’ surprise and relief, the Feywild soil around Albyn lets crops grow in the shade of Nevernever’s massive oaks, and more than a few homes now feature still-living trees where support beams used to be.
- For the most part, Albyn’s residents have accepted the odd situation and made the best of it. The same can’t be said for the original inhabitants of the forest.
- This area was once displacer beast hunting grounds, and the monsters now prey on anyone who wanders too far from the safety of the town.
- Smaller fey—pixies, sprites, and the like—that were once hunted by the predatory cats have banded with the local residents for their mutual protection.
- Several residences now host brownie caretakers. The household fey live happily with their much-larger roommates, so long as the humans express their gratitude appropriately.
- Jacot was in debt to a sidhe lord.
- Jacot was part of the reform faction.
- No one in the neighborhood heard anything during the night.
- Jacot was working on a legal case for the baron.
- Jacot always kept the curtain to his room closed at night.
Madeline Making deal with dark fey
pub lius must stop.
Leave Albyn
Jacot was killed by shadow fauns, sent by Queen Madeline.
- Shadow fauns are assassins who work for the Queen of Air and Darkness.
- They create an aura of silence around themselves that lasts until they are incapacitated.
- They can walk from one shadow to the next, even without seeing their destination.
- Like many fey, they are resistant to magic.
Jacot was killed by shadow fauns, sent by Queen Madeline.These unseelie fey are followers of the Queen of Air and Darkness, and members of her Gloaming Court.Madeline gained their service as part of an agreement to bring her nation to the side of the unseelie once her control of the region is complete.The shadow fauns entered the room by moving through the shadows.They then slit Jacot’s throat, found the drafts for his next essay arguing against Queen Madeline, and burned it.
Hammond’s House
Alec Hammond’s house sits on the northern side of Albyn. The house looks new, with fresh paint and a well-tended garden around the house. By the time the band arrive, the curtains on the second floor have all been pulled shut.
The band knock on the front doors and a human servant greets them and asks why they wish to speak to Mr. Hammond.
The Band convince the servant that they are on official business and need an audience with Mr Hammond.
The servant lets them come inside.
H1. Entry Hall
An opening opposite the front door leads to a staircase that climbs to the upstairs landing.
The hallway to the south leads to the second door to the sitting room, as well as the hall to the kitchen and the dining room.
North of the front door is a closet filled with cloaks, coats, and boots. An explorer’s pack of elven design sits against the eastern wall, full of travelling equipment.
The servant takes them to the sitting room (area H2), and leaves to tell Hammond that he has more guests.
H2. Sitting Room
The sitting room is spacious and well-furnished. Two large sofas face the windows towards the front of the house. Two doors, on the northern and western walls, lead to the entry hall (area R1).
Peering through the western doorway gives an uninterrupted view of the empty dining room.
A few of the band can hear muffled voices in the room above the parlor.
Once the servant knocks on the door, the voices stop. A moment later, the servant returns to tell the band that Hammond is currently meeting with someone and will be with them shortly.
The servant waits by the stairs, keeping an eye on the front door and both doors to the sitting room (area H2), making sure the band does not wander.
Heironymo asks to use the bathroom, and is led outside via the kitchen to the outside facilities.
He glimpses the Library
H3. Library
This room features a number of bookshelves, along with two padded chairs turned towards the northern window. The eastern window faces the back patio.
Then through the Kitchen and past the Dining room and out through the Kitchens back door
H4. Dining Room
Eight high-backed chairs sit around a well-carved table by the fireplace. Two pewter candlesticks sit on the table.
H5. Kitchen
The kitchen is filled with pots, pans, and other cooking equipment. A nearby sink is currently filled with dishes and soapy water from a recent meal for what looks like at least five people. The door in the north wall leads to the back patio, the garden, and the privy outside.
A second of Hammond’s servants (a human commoner) is currently heating water to make tea for the band in the sitting room. A large cabinet stands opposite the entrance to the kitchen.
The cabinet near the kitchen contains valuable-looking silverware along with more mundane plates, cups, and dinnerware.
As he exits the room, Ekam uses the opportunity to misty step to the stairwell then sneaks up the stairs to overhear the conversation.
H6. Landing
The staircase climbs up to a small landing with three doors and a nearby hallway. A nook behind the staircase holds a large bookshelf with a well-worn rug laid in front of it.
Hammond and his guests are still talking, and muffled voices can be heard from the eastern door to area H7.
Listening In
Listening in, Ekam hears Hammond arguing with a man named Burroughs.
A. Hammond: “She’s declared war on an enemy none of us have even seen. Her assassins killed Jacot.”
A. Burroughs: “You can’t prove that, Hammond.”
A. Hammond: “Who else would have killed him?”
A. Burroughs: “I didn’t say I disagreed. I said you couldn’t prove it.”
A. Burroughs: “Warner would be happy to have you, but if you’re going to stay with your family, keep your head down. Madeline is no King Henry.
If she thinks you’re a threat to her power, she won’t hesitate to kill you.”
A. Burroughs: “Stop writing those pamphlets, ‘Publius’. Jacot is already dead. How long before she sends people after you?”
Hammond seems to have been one of the people writing under the name ‘Publius,’ drumming up support against Queen Madeline. Burroughs advises him to stay quiet and keep his head down.
At the end of the conversation, Ekam finds a secret room hidden behind the bookshelf and avoids being noticed by Hammond and his guests.
H13. Secret Room
Dust clings to the surfaces in this small, dark room. A large iron-bound chest sits against the back wall, and multiple rifles sit in a rack against the wall.
The weapons rack holds 3 muskets, 30 bullets, and 3 powder horns of gunpowder.
Iron Chest. Inside the iron chest are four scroll tubes, each one holding what looks like a page of sheet music that matches the Bard’s Tale.
Ekam takes and hides all four, then sneaks back into the sitting room where he joins Heironymo and the rest of the band.
Convincing Hammond
The band together try to persuade Hammond to hand over his piece of the Bard’s Tale, but it is not a simple matter. Jacot’s murder has made Hammond and his allies wary of anyone who might be an agent for Queen Madeline, and he needs a good bit of convincing to help the band.
- Hammond was pleased that the band kept both militia members and both sprites alive during the fight with the displacer beasts.
- A band member tries to explain that one piece of the Bard’s Tale can be used to find the others. If Madeline gets even one piece, it could lead her straight to him.
- A band member tries to convince Hammond that King Henry has turned over a new leaf and wants to be a better king.
- A band member plays part of the Bard’s Tale. If they can turn Richmond’s magic and legacy against Madeline, she won’t stand a chance.
- A band member demonstrated that the party would have an easier time hiding the Tale from Madeline and her assassins.
- A band member demonstrated that they decoded Jacot’s letter.
- A band member suggests that the Bard’s Tale could be re-written or magically altered to declare a more worthy ruler than either Henry or Madeline.
- A band member argues that Henry is still legally the king of Richester. Helping him would give Hammond and his allies more influence over the king, and hopefully give them the chance to make the changes they want to see.
- A band member points out that the party would be better able to keep the Tale from ending up in Madeline’s hands.
- A band member tries to convince Hammond that siding with Henry is the better option.
Despite the bands best efforts they could not fully convince Hammond to hand over the Bards Tale (Now thinking about it, it was kinda lucky they failed this so dramatically, as Ekam had already stolen the Tale).
Hammond is willing to give them one last chance. Hammond offers to hand over his piece, under the condition that the adventurers do a favor for him.
Hammond thinks the recent killings have been the work of Madeline’s assassins, and that Jacob Morrison is next. If the band agree to protect Morrison for one night, he and his guests will spend the time getting Hammond’s family ready to leave.
The band agree and head back to the Red Oak Tavern where Morrison is staying in the large guest room and coincidently the band have already paid for lodgings.
The Real Piece
At the Red Oak Tavern Ekam examines the 4 Bard Tales that seem to be the same chapter, they all identify as the Bard Tale.
It seems Hammond made 3 fakes of the bard’s tale. The fakes have been enchanted with nystul’s magic aura to make them match the magical appearance and aura of the Bard’s Tale.
Like the real piece, the fakes give off an aura of enchantment magic when viewed with detect magic.
Lemmog suggests playing them, to find out which one is wrong.
Ekam quickly stops and distracts Lemmog from his suicide mission of self destruction.
Ekam with his forgery kit can identifies the 3 fakes and the true version.
Magic Items
The Bards’ Tale
Wondrous Item, LegendaryBefore King Richard reached his thousandth year, he knew he must create his magnum opus and ensure that his legacy would be upheld. With all of the resources available to him, he spent the next 30 years leading to his thousandth name day creating the work that would be boldly dubbed “The Bards’ Tale”.
While the contents within are simply an epic account of his many achievements and victories, weaved within the paper itself is a magic that’s connected to the magic of Richester itself. When Richmond built the city, he made sure to weave a bit of himself into every brick, statue, and tile. When the song was sung in its entirety, it’s said the trees dance and sway to the tune and the very architecture of the theatre changes to resemble the tone of what’s being played.
Thus, it has only been performed once on the day before Richmond passed.
Five Chapters. The tale is composed of five chapters that each resemble a chapter of Richmond’s story and each one is a powerful magic item in itself.
The first chapter of The Bards’ Tale reveals the locations of the other chapters to whoever reads it in the form of a map of Nevernever.
Chapter 1 Coming of Age
- This chapter is about Richmond’s formative years.
- The creature that holds this chapter looks about 10 years younger than they are and has a +1 bonus to persuasion and performance checks.
- Additionally, this chapter can magically reveal the locations of the other chapters on the same plane of existence to the reader.
Chapter 2 The Revolution
- This chapter is about Richmond’s conquest on the material plane and the epic battles that he led armies to victory in.
- The creature that holds this chapter has a +1 bonus to their armor class and to all saving throws.
Chapter 3 Erecting the Castle
- This chapter is about the legendary feat that Richmond enacted by raising Richester single handedly by channelling Elder Fae Magic.
- The creature that holds this chapter gains a +1 bonus to their spell attack bonus and spell save DC.
Chapter 4 One Regret
- This chapter is about the only time Richmond’s heart was truly broken, the death of his first wife who was a human.
- He tried to resurrect her from the dead, but the gods refused to allow an elder soul to live again.
- The creature that holds this chapter may cast Resurrection without material components.
- This ability cannot be used again for 100 years.
Chapter 5 Requiem
- This chapter is about Richmond’s acceptance of his own mortality and the enlightenment that comes when one is no longer afraid to die.
- The creature holding this chapter has advantage on Death Saving Throws and only gains one death save failure from critical hits.
Bloodline Keeper.
To perform the entire arrangement, you must concentrate and use your action to attempt a DC17 Charisma (Performance) check for three consecutive rounds. If at least two of the three checks were successful, the arrangement will have been completed. When this happens, the heir to Richester by blood is revealed to all who can see. While performing, you are granted the following benefits:
- Whenever a friendly creature within 30 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1).
- You have advantage on Constitution saving throws to maintain concentration.
- Hostile Creatures within 30ft. cannot cast the wish spell.
Life Has Many Doors.
When the motif of the corresponding chapter is performed, the magic of the music will cause a secret to be unlocked, normally in the form of a secret door opening or a room reshaping to a more favorable form.
Getta Bloomin' Move On!
(The Self Preservation Society)
(The Self Preservation Society)
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