Bard Harder - 3rd new line up

Well some time has passed in the Kingdom of Richmond.
Lemmog has tried to get it renamed Kingdom of Lemmog, but that meant changing signs, maps, and well it was more effort than he originally thought.

Sister disgusted that the Church had made Arcane Fire its patron saint, and monthly worship was reduced to a newly built arena where the band played concerts to their fans. Left Richmond to preach the true word.

Hydrica went off into the woods one day, saying something about a pint of milk, and never returned.

So new band members were sort and Orianna and Mordakai Mafisto got the new members to sign the contract without interference from Ekam.



The new line up for the band is now:
  1. Founding Member: 
    1. Name: Heironymo
    2. Race: Tortle 
    3. Class: Bard (Spirits)/Monk (Harmony)
    4. Instrument: Drummer
  2. Season 2 Member: 
    1. Name: Lemmog
    2. Race: Orc
    3. Class: Paladin (Cantor)
    4. Instrument: Singer

  3. Season 2 Member: 
    1. Name: Ekam
    2. Race: Aasimar (Protector) 
    3. Class: Bard (Glamour)/Warlock (Celestrial Patron, Bell Pact)
    4. Instrument: Tublar Bells

  4. New Member:
    1. Name: Yomi
    2. Race: Shardarki (Elf)
    3. Class: Bard (Spirits)
    4. Instrument: Violin

  5. New Member:
    1. Name: Silme
    2. Race: Drow 
    3. Class: Socerer (Primal Song)
    4. Instrument: Flute

  6. New Member:
    1. Name: Gribble
    2. Race: Gnome 
    3. Class: Bard (Creation)
    4. Instrument: Mandolin (Guitar)

The gifts from the contract were:

For Yomi:

The Pale Violin

Wondrous item, legendary (requires attunement)

The Pale Violin appears to be made of polished white wood and sounds eerie the longer you listen to it. However, upon first becoming attuned, or using a spell such as identify, you will find out it is really in fact, a horrific, practically insectile creature, bloated with the blood of those it has consumed. The secret to its power is a sliver of power from an ancient being (DM discretion, default is Hastur (The King in Yellow). If a spell such as detect evil and good is cast, the violin will be identified as evil. This item has 10 charges and it regains 1d6 + 2 expended charges daily at dawn.

Mind Pierce. As an action, the violin can be played and it reaches into the minds of those its wielder determines to be enemies within 30 feet of the user. Each target within range must make a DC 19 Intelligence saving throw. On a failed save, the targets take 6d10 psychic damage. On a successful save, they take half as much. This effect may be used 3 times, and this item regains all expended uses at dawn.

Soul Absorption. Whenever you kill a non-undead, non-construct creature, you may absorb their soul into the violin which gives you a burst of energy. You gain a number of temporary hit points equal to the CR or level of the creature (minimum of one).

Spells. While holding the item, you can use an action to expend some of its charges to cast one of the following spells from it. Spells cast this way have a spell save DC of 19. Confusion (4 charges), dream (5 charges), feeblemind (8 charges), hypnotic pattern (3 charges), phantasmal force (2 charges), phantasmal killer (4 charges), or power word kill (9 charges).

For Silme:

Instrument of The Bards - Reapers Flute

Wondrous Item, rare (requires attunement by a bard)

An instrument of this type is made mostly of bone, be it laminated or carved, it has 3 small diamonds embedded in it and contains 6 charges. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

Once attuned, the owner innately learns a sorrowful melody that they feel compelled to play every evening at dusk for at least 10 minutes, doing so restores 1d4(+1 if playing for 1 hour or longer) charges but causes 1d6+2 dancing ghostly couples to appear within a 20ft radius of the caster for the duration. the couples are illusory and ignore any attempt at interaction. Once complete the spirits applaud the performance and vanish. If the attuned is unable or unwilling to play for any reason, they takes 2d4(+1 per charge under 6) psychic damage, wherever they are, and lose attunement with the instrument.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until dusk. The spells use your spell-casting ability and spell save DC.
fly, invisibility, levitate, protection from evil and good

In addition, the following spells may may be cast any number of times by expending the required charges.

When you use the instrument as a focus item to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw.

For Gribble:

Rock God

Wondrous items

By selecting The Guitar of Breaking you find held in its strings an emerald green guitar pick, The Pick of Destiny

Guitar of Breaking

Wondrous item, common (minor)

The Guitar of Breaking looks like a normal guitar, but is actually capable of repairing itself when smashed on the stage after performing. The guitar functions as a greatclub. When you hit with an attack using this guitar, the target is subjected to the thunderous smite spell (DC = 12). The guitar is then smashed into pieces.

If the pieces are kept within 5 feet of each other at the end of an hour after the guitar was smashed, the guitar repairs itself.

The Pick of Destiny

Wondrous item (a pick), rare (requires attunement by a creature proficient in any stringed instrument)

The Pick of Destiny is emerald green guitar pick carved in the shape of a ram’s head. It appears to be carved from a tooth.

Skill Boost. While using this item on a stringed instrument, you gain a +2 bonus to your Charisma (Deception, Performance, and Persuasion) checks.

Sound Mirage. As an action, you may use the pick on a stringed instrument to cast the hallucinatory terrain spell. When you cast the spell in this way, it has a spell save DC of 16. This ability can only be used once, and this pick regains use of this effect at dawn.
  

Rock Off. Every time you enter a bar, tavern, or arena roll 1d100. If you roll a 58, a human commoner with proficiency with a lute will challenge you to a rock off. If you lose, you must do whatever the commoner wishes of you for as long as he wants, you lose the pick, all of your money, and your main instrument. If you win, the commoner does what ever you want for as long as you want.

Curse Instruments

Of course the instruments were cursed..

I am so lonely

All the items are cursed, and even if they do not state they require attunement, all of them take an attunement slot.

If you are not within 10ft of your item the I am so lonely effect is felt

A I am so lonely player has disadvantage on Constitution checks and saving throws, and their movement speed decreases by 5 feet.

The DM rolls 1d4 or chooses one of the following depending on the source of this condition. The player gains disadvantage on
  1. Athletics checks on a 1,
  2. Acrobatics checks on a 2,
  3. Stealth on a 3.
  4. On a 4, the DM rerolls the first d4, as well as an additional d4, following the above rules.
If the item is returned to them and in their hand, the effect goes.

At the end of a long rest, if the item is still not with them, thee player may attempt a DC 12 Constitution saving throw at the end of each long rest, on a failed save they gain a level of exhaustion.

I’m Just a Jealous Guy

If someone else uses your instrument, you become enraged and will instigate a fight with them, regardless of how powerful they are or if they were friendly.

The fight lasts until:
  • You have your instrument back and they have apologies for the slight, or
  • You are incapacitated

Back to the Story....

As the band were playing their monthly concert, a new band in town challenged them out to a rock off.

Ekham and Lemmog accepted with taunts thrown at the new upstarts, a band of 4 who called themselves the Pistoleros.

They wore strange tattered clothes with lots of pins, and peircings through their ears, eybrows, and noses. Strange spikey hair.

A Band Duel was set for the next night.

When Arcane fire arrive they see the stage opposite has an array of big boxes at the back of the stage with circles in them
Emblazoned on their drum kit was
Infront of the drum kit was the rest of the band
Arcane fire spot that there are what looks like ropes linking the instruments to the big boxes and Erkam sees that someone else is peddling something that links to the big boxes.

Arcane Fire are intimidated by this weird new large set up.
Then the Pistoleros start, a clamatic sound erupts from the band, freezing Arcane Fire on the spot in utter disbelief, jaws dropping as this new sound erupts from the Pistoleros.

The Audience, well they love it, and seem to love the Pistoleros more than Arcane Fire. 

After the duel, which Arcane Fire lost, much to their dismay, they spot that the new band in town is selling some sort of contraption and a disc, on closer inspection it seems to play the music they just heard through little ropes that go in your ears!

What is this new stuff.

Ekham tries to interrogate the band, but they do not give up their secrets.
Yomi tries with the roadiee who was peddling, frightening the bejesus out of him, but all he found out was some Alchamist created this stuff for them, and does not know how or where it came from.

Ekham and Lemmog come up with a plan to tax these new devices, which Lemmog gives the tax and duty of tax collectors to Orianna and Mordakai Mafisto not seeing the twinkle of glee in their eyes.

The next day they see the band packing up and leaving Richmond, when the band see Arcane Fire, they beg for mercy and tell them that they had to perform a quest for some old lady way out west, her name was something like Queen Synleoth.

Arcane Fire then spot that the Pistoleros have been beaten up, all the peircings they had on their faces are missing and only slits of skin remain where they were.

Yomi comments that Orianna and Mordakai Mafisto are really good at this tax collection.

Ekham looks disgusted, and starts saying that was not the intention.

The rest of the band looks on confused, while Lemmog just shrugs and says "oh well".

Go West

The band head off with horses and carriage west to find this artificer.
They leave the running of the city almost to Orianna and Mordakai Mafisto, but then change mind to leave it to General Warner.
After a week of travel they pass the City of Jade and head further westwards.
After a few weeks of traveling and camping, while camping for the night they are set upon.

Goblin Attack! 

During the night the party’s camp is attacked by goblinoids who appear from the forest. Six hobgoblins hide out within the tree line firing rounds with the longbows, while two bugbears go berserk in the camp ground. 

Heironymo teleports the band into different positions so that Lemmog and himself can get into melee with the bugbears quickly.

The rest of the band start honing their range skills and between the band they defeat these foes.

Searching they find something that must’ve been dropped in the fray: a silvered whistle carved with many different species of bird. 

Silme takes the whistle and finds that when pointed in a specific direction the whistle buzzes and emits the call of a wood pigeon. 

Gribble has a little fun with this and starts projecting a wood pigeon response in the distance.

After a few minutes of a very confused Silme, Gribble cannot contain himself any further and bursts out laughing.

Silme then uses the whistle and the band follow it for half a day before encountering the impenetrably thick wall of brambles and vines around the grove, taller than the tallest tree and stretching out into the distance on either side of them. The wall is 200 feet high and 30 feet thick. The brambles grow back quickly if cut and seek to envelope any creature who burrows within the wall, as Lemmog found out.

Heironymo tries to dig underneath the wall they find that the roots go deep and react similarly to their presence. 

Yomi and Ekham trie to blast the hedge, but the limited damage they do is grown back.

Yomi suddenly feels the tip of an arrow in they back of his neck.

“Halt in the name of Eldath!” The elf demands to know what the band are doing, what brings them to the forest, and why they have Oisha’s whistle. They pull out the identical instrument that they wear around their neck on a piece of cord. 

The band explain about the ambush from the hobgoblins and bugbears and how they found the whistle.

The elf introduces themselves as Taillis and explains that the item is a Homing Whistle of the Lyric Grove, designed to guide the Lyric Grove’s scouts home. 

Taillis then invites them inside the Lyric Grove to tell their tale to the Lyric Queen herself

Homing Whistle of the Lyric Grove 

Item, common 
This V-shaped, silver whistle is moulded with tangling vines and leaves. 
It has ten charges per day, regaining all spent charges at dawn. 
When used you can expend a charge to have the whistle create the sound of a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a wood pigeons call, an owl’s hoot, or an eagle’s shriek. 
When held in the palm the whistle acts as a compass, letting out an owl's hoot whenever it’s pointed towards the Lyric Queen’s Grove.

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