Hard to Bard - Monarchy, Democracy or Dictatorship, what to pick, what to pick....

The Band exit via the Large Stone Doors of the Richmond’s Rest, after they exit they see that the doors are ornately carved stone doors, each carved with the visage of a lion.

Grand Hall

Through the doors the band find themselves in another beautiful hallway. Paintings of beautiful elves adorn the walls.

There are alcoves along the right wall with decorative dioramas immortalizing the many deeds of King
Richmond.

The band head back around to the Main Hall and check out one of the only rooms they never entered.  

Ruined Storage Closet

This closet once held fine wines and meads, but everything on the shelves has been smashed.
It looks like the beholder zombie carelessly passed through this room so many times that everything within is broken and unsalvageable. The room smells of rotting fruit and yeast.
The ground is covered with shattered wine bottles and fine crystal ware. 

The band close the door as there is nothing to be found here, and then contemplate telling the king that they have recovered the first chapter of the Bards Tale.

After much deliberation, they decide to keep the Bards Tale, fetch the remaining chapters for themselves, then see who is worthy for themselves (or possibly see if they can change the song to name themselves (Lemmog and Sister making a case for themselves, Ekam making a case for the whole Band) or install a democracy (or dictatorship)).

Sister casts silence, and they sneak out of the tomb like thieves in the night. With Ekam banging his bell within the sound of silence.


They check the map with the First Chapter and the following areas glow up:
  1. Albyn
  2. Arathill
  3. The Jade Metropolis
  4. The Theater
  5. Tomb of Richmond
Making a snap decision the Band ask Bianca to guide them to Arathill.

On the road again

On the 6th day of travel the Band come across 5 full plate armoured warriors who trudge towards them.

Lemmog goes front and forward to investigate and announce himself

The armoured warriors trudge forwards silently.

As soon as they are within reach of Lemmog, they attack.

Lemmog with the aid of his new axe goes bezerk and after exchanging blows, cleaves one in two, revealing that there is no body inside, but that they are fighting animated armor, in which the Feywild’s magic has spontaneously brought to life. 

Sister gets in close to keep Lemmog alive, but also casts Spirit Sword so she can help in the fight.

Ekam and Hydrica try many different attack types, but find some are ineffective, as they have no ears, cannot hear, and cannot be incapacitated.

Lemmogs wolf goes down

Hydrica takes out one of them - 3 left

Sister takes out one of them - 2 left

Lemmog takes out one of them, then does down - 1 left

Before the final one can stike at Lemmogs dying corpse, Ekam takes it out

Lemmog gets healed up, and they take a short rest as Lemmog was battered.

As they head on Bianca informs them they are Skirting one area as she does not like it, well she does not like the area they are heading to, but the other is worse.

The radiant forest of Nevernever becomes frigid and barren as it approaches the fringes of Arathill.

Arathill

A frostbound stream winds through the village surrounded by circular communal dwellings.

Eladrin huddle in lupine gray coats and deep orange fox furs.
 
A few villagers slink downriver, cleaving from the reluctant arms of loved ones.

Like all eladrin of the feywild, Arathill’s residents shift between seasonal forms depending on their emotional state. 

Every eladrin seen so far in Arathill is either in the melancholy of winter or the cool-headed compassion of autumn. 

Arathill itself consists of six sectioned, communal houses. Each house also has stone paths that connect it to the two nearest houses.

The Band head into the Feast Hall

Feast Hall

The hall is sparsely furnished and hardly decorated aside from a marble archway that looks as though the building was built around it. 

The Band play their entrance music as the proclaim there well entrance.

Arathill’s tavern equivalent is a feast hall which is largely abandoned but still tended to by an autumn eladrin named Killian. 

The hall’s keeper is willing to provide food to travelers; Killian has vegetable stew as well as steeder legs, cheap arachnid meat traded in by Hammertown that looks and tastes like oversized crab legs.
Killian is forthcoming about the town’s woes;
Korray disappearing into Hammertown, the raging winter that ensued soon after, and how the villagers have begun to work in Hammertown in a desperate attempt to feed their families.

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