Additional Feats

Communication Adept

You’re skilled at multiple methods of communication.

You gain the following benefits:

  • Increase your Wisdom score by 1, to a maximum of 20.
  • You can understand what a creature is saying as long as you can see them speak, and understand the language being spoken.
  • You can communicate in languages you are proficient in by using a detailed gestur and signing language, and can understand this from others. A creature can be trained in a sign language in the same way any other language is trained. If a creature is proficient in a sign language’s base language, it takes half the amount of time to learn it. For example, teaching Elvish sign language to a creature not proficient in Elvish would take 10 weeks, while teaching it to a creature proficient in Elvish would take 5 weeks.

Dancer

You are a practiced dancer, and know how to use your skills in combat. You gain the following benefits:

  • Increase your Dexterity score by 1, to a maximum of 20.
  • Your walking speed increases by 5 feet.
  • You gain proficiency in the Performance skill. Your proficiency bonus is doubled for Performance checks that involve dancing.
  • You can take the Disengage action as a bonus action

Linguist - Oratori

You have studied with bards, learning the secret language beneath the music they produce & granting you skills beyond the average adventurer. You gain the following benefits:

  • You learn Oratori, a language of pitches and inflections akin to Thieves’ Cant.
  • You gain proficiency in Charisma (Performance) checks when speaking with other bards.

Musician

You gain the following benefits.

Instrument Training.You gain proficiency with three Musical Instruments of your choice.

Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus

Musical Traveller

Every journey can be made more tolerable with a nice tune. You gain proficiency with an instrument of your choice. While traveling, you can play an instrument you are proficient with to gain the following effects:

  • Your adventuring party has advantage on Constitution saving throws.
  • When you encounter a group of beast or humanoid creatures, you can make a Charisma (Performance) check contested by their Wisdom (Insight) check. If you win, that group of creatures is now indifferent to you if they were hostile, or is now friendly towards you if they were indifferent (see Dungeon Master’s Guide, chapter 8, “Resolving Interactions”).
  • Your adventuring party can’t use stealth.

Musical Trend

Prerequisites: Charisma 15 or higher, proficiency with performance.

The musician has an innate ability to captivate the masses with their music and stage presence.

Gain advantage on performance to all rolls related to music.

Your music is so good that it hardly leaves the mind of those who listen to it and is difficult to forget. People who listen to it will have a more favorable disposition towards you.

You are able to project your music twice the distance and attract crowds to listen your concert.

Singing Prodigy

Talented at using the power of song and voice, you gain the following benefits:

  • Increase your Charisma score by 1, to a maximum of 20.
  • You gain proficiency in the Performance skill if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses that proficiency.
  • You can cast enthrall once with this ability. Charisma is your spellcasting ability for this spell. You regain the ability to cast the spell when you finish a long rest.


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