Cantrips
Decrescendo
Enchantment cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You send out waves of silencing chords into the mind of a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on an Intelligence saving throw or take 1d4 psychic damage and the next time it succeeds on an attack roll hit, it must roll a D4 and subtract the number rolled from the damage.
This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
1st LevelFalse Notification
1st-level divination
Casting Time: 1 action
Range: 60 feet
Components: S, M (a small chime)
Duration: 10 minutes
Spell List: Bard, wizard
You attempt to implant a false reminder or realization in a creature. The target must make an Intelligence saving throw. On a failed save, there is a faint dinging sound and the target suddenly falsely remembers something minor of your own devising. It must be something subtle that could be attributed to simple forgetfulness, such as falsely remembering that they swapped guard shifts today, that its the third key on the ring that unlocks the door over there, or that they’ve already checked your papers.
If the target has an Intelligence score of 4 or less the spell fails.
Harmonic Amplification
1st-level evocation
Casting Time: 1 reaction, which you take when a creature casts a spell of 1st-level or higher
Range: 60 feet
Components: V
Duration: Instantaneous
Spell List: Artificer, bard, sorcerer, warlock, wizard
You attempt to enhance the power of another spell through arcane harmonics. If the creature is casting a spell of 2nd level or lower that is on your class spell list, you make its effects harder to evade for this casting. If the creature makes any attack rolls or ability checks as part of the spell, they have advantage on all of those rolls or checks. If the spell forces other creatures to make a saving throw, those creatures have disadvantage on their first saving throw against the spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, it can enhance the effects of a spell that is cast at one level higher than the spell slot you expend to cast this spell.
Orphic Overtone
1st-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You vocalize haunting harmonics that clash within the ear of one creature you can see within range. It must make a Wisdom saving throw. If it fails the saving throw, it is charmed by you until the spell ends or until you or your allies deals damage to it. The charmed creature’s speed is reduced by half and the target has disadvantage on Wisdom saving throws.
The target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
2nd LevelBeatbox
2nd-level evocation
Casting Time: 1 action
Range: 60 feet (10 ft sphere)
Components: V, S, M (a chipped tooth)
Duration: Concentration, up to 1 minute
A cacophonous explosion of vocal percussion erupts in a 10-foot radius sphere centered on a point of your choice within range. When a creature enters that area for the first time or starts its turn there, it must make a Constitution saving throw. It takes 2d8 thunder damage and is knocked prone on a failed save, or half as much damage and is not knocked prone on a successful one.
Saved by the Bell
2nd-level abjuration
Casting Time: 1 reaction, which you take when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage
Range: Self
Components: S
Duration: Instantaneous
Spell List: Artificer, bard, sorcerer, wizard
Asudden ringing sound pushes away the worst of the effect. You have advantage on the Dexterity saving throw, and instead take no damage if you succeed on the saving throw, and only half damage if you fail.
3rd LevelEcholocation
3rd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours
Spell List: Artificer, druid, ranger, sorcerer, wizard
You touch a willing creature to grant it the ability to bounce ultrasonic bursts of sound off its surroundings.
For the duration, that creature has blindsight out to a range of 60 feet. The creature can’t use its blindsight while deafened.
Piercing Ring
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a turning fork)
Duration: Concentration, up to 1 minute
Spell List: Artificer, bard, sorcerer, warlock, wizard
You choose a point within range and cause a burst of painfully disorienting ringing. Each creature within 20 feet of that point must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is stunned until the end of their next turn.
Onasuccess they take half damage and are not stunned.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the area of the effect increases by 10 feet for each slot level above 4th.
Sonic Stampede
3rd-level Evocation
Casting Time: 1 action
Range: 60 ft. line, 10 ft. wide
Effect: You unleash a deafening wall of sound shaped like a charging crowd. Creatures in the line take 4d8 thunder damage (Con save for half) and are pushed 15 ft. away.
4th Level
Groove of the Gods
4th-level Enchantment
Casting Time: 1 action
Range: 30 ft. radius
Effect: All allies gain +2 AC and advantage on saving throws against fear and charm for 1 minute. Enemies in range must make a Wisdom save or be compelled to dance (incapacitated) until the start of your next turn.
Tasha's Disarming Shriek
4th-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a turning fork)
Duration: Instantaneous
Spell List: Artificer, bard, sorcerer, warlock, wizard
You unleash an ear-splitting shriek. Each creature within 20 feet of you must make a Constitution saving throw. On a failed save, a creature takes 6d8 thunder damage and drops everything they are holding. On a successful save they take half as much damage.
Deafened creatures are unaffected by this spell.
When you cast the spell, a creature in the area can choose to drop everything it is holding and cover its ears to gain advantage on the saving throw.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
5th Level
Encore!
5th-level Enchantment
• Casting Time: Bonus action
• Effect: If you or an ally just succeeded on a Performance, Persuasion, or Intimidation check, you can immediately repeat the check with advantage and add +1d12 to the result. Once per long rest, you can also use this to repeat a spell effect that ended within the last round.
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